Constant | Description |
BLINN | A reflectance model providing a smooth, slightly shiny appearance. |
FLAT | A reflectance model providing a constant colour. This model ignores the effect of all light sources. |
GLASS | A reflectance model that supports an approximation of glass-like materials that have both reflective and transmissive properties. |
MATT | A reflectance model providing a dull matte appearance. |
METAL | A reflectance model providing a specular metallic appearance. |
MIRROR | A reflectance model that supports secondary mirrored views through ray tracing. |
PHONG | A reflectance model conforming with the Phong model in which reflections are greatest in the `mirror' direction of a surface opposite the viewing direction with respect to the surface normal. |
PLASTIC | A reflectance model providing a specular effect which is similar to the Phong model. |
STRAUSS | A reflectance model for metallic and non-metallic appearance based on a limited set of control parameter. |
NOTDEFINED | |