Unity Basics Unity 基础

Date:2011-07-31

This section is your key to getting started with Unity. It will explain the Unity interface, menu items, using assets, creating scenes, and publishing builds.

本章是Unity入门的关键。讲解Untiy界面、菜单、使用资源、创建场景和编译发布。

When you are finished reading this section, you will understand how Unity works, how to use it effectively, and the steps to put a basic game together.

当读完本章时,你将理解Untiy怎样工作, 如果有效的利用它一步一步创建一个基本游戏。

Learning the Interface 学习界面

There is a lot to learn, so take the time you need to observe and understand the interface. We will walk through each interface element together.
有许多东西需要学习,因此花些时间需要观察和了解界面。我们来学习每个界面元素。

Asset Workflow 资源工作流

Here we'll explain the steps to use a single asset with Unity. These steps are general and are meant only as an overview for basic actions.
这里我们使用单个Untiy资源来讲解步骤。这些步骤是通用的,只是作为一个基本动作概述的意思。

Creating Scenes 创建场景

Scenes contain the objects of your game. In each Scene, you will place your environments, obstacles, and decorations, designing and building your game in pieces.
创建包含游戏物体的场景。在每个场景中,布置环境、障碍物和装饰品等,来设计并编译你的游戏。

Publishing Builds 编译发布

At any time while you are creating your game, you might want to see how it looks when you build and run it outside of the editor as a standalone or web player. This section will explain how to access the Build Settings and how to create different builds of your games.
在任何时候当你创建游戏时,你可能想看看它效果怎么样,编译为独立版或网页版并运行。这部分讲解编译设置如何访问和为你的游戏创建不同的编译环境。

Tutorials 教程

These online tutorials will let you work with Unity while you follow along, providing hands-on experience with building real projects.
这些是Unity的在线教程,提供实用与真实项目建设的经验。

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