Handles
- ArrowCap
- BeginGUI
- Button
- CircleCap
- ClearCamera
- color
- ConeCap
- CubeCap
- currentCamera
- CylinderCap
- Disc
- DotCap
- DrawAAPolyLine
- DrawBezier
- DrawCamera
- DrawCapFunction
- DrawLine
- DrawPolyLine
- DrawSolidArc
- DrawSolidDisc
- DrawSolidRectangleWithOutline
- DrawWireArc
- DrawWireDisc
- EndGUI
- FreeMoveHandle
- FreeRotateHandle
- Label
- lighting
- matrix
- PositionHandle
- RadiusHandle
- RectangleCap
- RotationHandle
- ScaleHandle
- ScaleSlider
- ScaleValueHandle
- SetCamera
- Slider2D
- Slider
- SnapValue
- SphereCap
Handles.matrix 矩阵
static var matrix : Matrix4x4
Description描述
Matrix for all handle operations
为所有控制柄操作的矩阵。
To make all Handle routines work in an Object's local coordinate space, set this to Transform.localToWorldMatrix
为了使所有控制柄工作于物体的局部坐标空间,设置这个到Transform.localToWorldMatrix。
最后修改:2011年7月9日 Saturday 17:03