ProceduralMaterial
- CacheProceduralProperty
- cacheSize
- ClearCache
- GetProceduralBoolean
- GetProceduralColor
- GetProceduralEnum
- GetProceduralFloat
- GetProceduralPropertyDe...
- GetProceduralTexture
- GetProceduralVector
- HasProceduralProperty
- isLoadTimeGenerated
- IsProceduralPropertyCached
- isProcessing
- isSupported
- ProceduralMaterial
- RebuildTexturesImmediately
- RebuildTextures
- SetProceduralBoolean
- SetProceduralColor
- SetProceduralEnum
- SetProceduralFloat
- SetProceduralTexture
- SetProceduralVector
- StopRebuilds
- substanceProcessorUsage
ProceduralMaterial.isLoadTimeGenerated 是否在加载时生成
var isLoadTimeGenerated : boolean
Description描述
Should the Procedural Material be generated at load time?
程序材质是否在加载时生成?
If enabled, the Procedural Material will be generated when the scene loads. If disabled, the Procedural Material will not be generated until RebuildTextures or RebuildTexturesImmediately is called.
如果启用,程序材质将在场景加载时生成。如果禁用,程序材质将不生成,直到RebuildTextures或RebuildTexturesImmediately被调用。
最后修改:2011年9月13日 Tuesday 9:50