Trails module
Renderer module
Other Versions

Custom Data module

The Custom Data module allows you to define custom data formats in the Editor to be attached to particles. You can also set this in a script. See documentation on Particle System vertex streams for more information on how to set custom data from a script and feed that data into your shaders.

Data can be in the form of a Vector, with up to 4 MinMaxCurve components, or a Color, which is an HDR-enabled MinMaxGradient. Use this data to drive custom logic in your scripts and Shaders.

Trails module
Renderer module