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Dithering

The effect descriptions on this page refer to the default effects found within the post-processing stack.

Dithering is the process of intentionally applying noise as to randomize quantization error. This prevents large-scale patterns such as color banding in images.

Scene with Dithering
Scene with Dithering
Scene without Dithering
Scene without Dithering

Requirements

  • Shader model 3

See the Graphics Hardware Capabilities and Emulation page for further details and a list of compliant hardware.


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