The default animation.
var anim: Animation;
function Start() { anim = GetComponent.<Animation>(); anim.Play(anim.clip.name);
// Wait for the animation to finish. yield WaitForSeconds (anim.clip.length); }
using UnityEngine; using System.Collections;
public class ExampleClass : MonoBehaviour { public Animation anim; IEnumerator Start() { anim = GetComponent<Animation>(); anim.Play(anim.clip.name); yield return new WaitForSeconds(anim.clip.length); } }