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AnimatorController.AddEffectiveStateMachineBehaviour

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public function AddEffectiveStateMachineBehaviour(stateMachineBehaviourType: Type, state: Animations.AnimatorState, layerIndex: int): StateMachineBehaviour;
public StateMachineBehaviour AddEffectiveStateMachineBehaviour(Type stateMachineBehaviourType, Animations.AnimatorState state, int layerIndex);

Description

Adds a state machine behaviour class of type stateMachineBehaviourType to the AnimatorState for layer layerIndex. This function should be used when you are dealing with synchronized layer and would like to add a state machine behaviour on a synchronized layer. C# Users can use a generic version.

Note that there is no RemoveEffectiveStateMachineBehaviour(), to remove a state machine behaviour, use Object.Destroy.


public function AddEffectiveStateMachineBehaviour(state: Animations.AnimatorState, layerIndex: int): T;
public T AddEffectiveStateMachineBehaviour(Animations.AnimatorState state, int layerIndex);

Description

Generic version. See the Generic Functions page for more details.