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AnimatorController.CreateBlendTreeInController

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public function CreateBlendTreeInController(name: string, out tree: Animations.BlendTree): Animations.AnimatorState;
public Animations.AnimatorState CreateBlendTreeInController(string name, out Animations.BlendTree tree);
public function CreateBlendTreeInController(name: string, out tree: Animations.BlendTree, layerIndex: int): Animations.AnimatorState;
public Animations.AnimatorState CreateBlendTreeInController(string name, out Animations.BlendTree tree, int layerIndex);

Parameters

name The name of the BlendTree.
tree The created BlendTree.
layerIndex The index where the BlendTree will be created.

Description

Creates a BlendTree in a new AnimatorState.

The BlendTree will be a sub asset of the AnimatorController. This function pushes an Undo operation.