Use this delegate type with Application.logMessageReceived or Application.logMessageReceivedThreaded to monitor what gets logged.
var output = ""; var stack= ""; function OnEnable () { Application.logMessageReceived += HandleLog; }
function OnDisable () { // Remove callback when object goes out of scope Application.logMessageReceived -= HandleLog; }
function HandleLog (logString : String, stackTrace : String, type : LogType) { output = logString; stack = stackTrace; }
using UnityEngine; using System.Collections;
public class ExampleClass : MonoBehaviour { public string output = ""; public string stack = ""; void OnEnable() { Application.logMessageReceived += HandleLog; } void OnDisable() { Application.logMessageReceived -= HandleLog; } void HandleLog(string logString, string stackTrace, LogType type) { output = logString; stack = stackTrace; } }