Version: 5.6 (switch to 2017.1b)
LanguageEnglish
  • C#
  • JS

Script language

Select your preferred scripting language. All code snippets will be displayed in this language.

AssetDatabase.SaveAssets

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Submission failed

For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

public static function SaveAssets(): void;
public static void SaveAssets();

Description

Writes all unsaved asset changes to disk.

This function does the same thing as EditorApplication.SaveAssets, with the exception that it is not permitted to be called during serialization.

EditorApplication.SaveAssets will deprecated in a future release, so please this API to maintain future compatibility.