Asynchronous operation coroutine.
You can yield until asynchronous operation continues, or manually check whether it's done
(isDone) or progress (progress).
See Also: SceneManager.LoadSceneAsync, AssetBundle.LoadAsync.
allowSceneActivation | Allow scenes to be activated as soon as it is ready. |
isDone | Has the operation finished? (Read Only) |
priority | Priority lets you tweak in which order async operation calls will be performed. |
progress | What's the operation's progress. (Read Only) |