Un- / Mutes the AudioSource. Mute sets the volume=0, Un-Mute restore the original volume.
// Mutes-Unmutes the sound from this object each time the user presses space.
function Update() { if(Input.GetKeyDown(KeyCode.Space)) { if(audio.mute) audio.mute = false; else audio.mute = true; } }
// Mutes-Unmutes the sound from this object each time the user presses space. using UnityEngine; using System.Collections;
public class ExampleClass : MonoBehaviour { AudioSource audio;
void Start() { audio = GetComponent<AudioSource>(); }
void Update() { if (Input.GetKeyDown(KeyCode.Space)) if (audio.mute) audio.mute = false; else audio.mute = true; } }