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BitStream

class in UnityEngine

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Description

The BitStream class represents seralized variables, packed into a stream.

Data can be serialized, transmitted, and then received by remote clients by using this class. See the Network View component reference page for general information on network synchronization and the Network.OnSerializeNetworkView function for more information.

Variables

isReadingIs the BitStream currently being read? (Read Only)
isWritingIs the BitStream currently being written? (Read Only)

Public Functions

SerializeSerializes different types of variables.