The center of the character's capsule relative to the transform's position.
// Move the center of the capsule up. var controller : CharacterController; controller = GetComponent.<CharacterController>(); controller.center = Vector3 (0, 1, 0);
using UnityEngine; using System.Collections;
public class ExampleClass : MonoBehaviour { public CharacterController controller; void Example() { controller = GetComponent<CharacterController>(); controller.center = new Vector3(0, 1, 0); } }