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CharacterController.isGrounded

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public var isGrounded: bool;
public bool isGrounded;

Description

Was the CharacterController touching the ground during the last move?

    function Update () {
        var controller : CharacterController = GetComponent.<CharacterController>();
        if (controller.isGrounded)
            print("We are grounded");
    }
using UnityEngine;
using System.Collections;

public class ExampleClass : MonoBehaviour { void Update() { CharacterController controller = GetComponent<CharacterController>(); if (controller.isGrounded) print("We are grounded"); } }