t | The type of Component to retrieve. |
Component A component of the matching type, if found.
Returns the component of Type type
in the GameObject or any of its children using depth first search.
A component is returned only if it is found on an active GameObject.
// Disable the spring of the first HingeJoint component // found on any child object.
var hinge : HingeJoint; hinge = GetComponentInChildren(HingeJoint); hinge.useSpring = false;
using UnityEngine; using System.Collections;
public class ExampleClass : MonoBehaviour { public HingeJoint hinge; void Example() { hinge = GetComponentInChildren<HingeJoint>(); hinge.useSpring = false; } }
T A component of the matching type, if found.
Generic version. See the Generic Functions page for more details.