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EditorGUI.DelayedFloatField

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public static function DelayedFloatField(position: Rect, value: float, style: GUIStyle = EditorStyles.numberField): float;
public static float DelayedFloatField(Rect position, float value, GUIStyle style = EditorStyles.numberField);
public static function DelayedFloatField(position: Rect, label: string, value: float, style: GUIStyle = EditorStyles.numberField): float;
public static float DelayedFloatField(Rect position, string label, float value, GUIStyle style = EditorStyles.numberField);
public static function DelayedFloatField(position: Rect, label: GUIContent, value: float, style: GUIStyle = EditorStyles.numberField): float;
public static float DelayedFloatField(Rect position, GUIContent label, float value, GUIStyle style = EditorStyles.numberField);

Parameters

position Rectangle on the screen to use for the float field.
label Optional label to display in front of the float field.
value The value to edit.
style Optional GUIStyle.

Returns

float The value entered by the user. Note that the return value will not change until the user has pressed enter or focus is moved away from the float field.

Description

Make a delayed text field for entering floats.

Similar to EditorGUI.FloatField but will not return the new value until the user has pressed enter or focus is moved away from the float field.


public static function DelayedFloatField(position: Rect, property: SerializedProperty, label: GUIContent = null): void;
public static void DelayedFloatField(Rect position, SerializedProperty property, GUIContent label = null);

Parameters

position Rectangle on the screen to use for the float field.
property The float property to edit.
label Optional label to display in front of the float field. Pass GUIContent.none to hide label.

Description

Make a delayed text field for entering floats.

Similar to EditorGUI.FloatField but will not return the new value until the user has pressed enter or focus is moved away from the float field.