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public static function
DelayedFloatField(
position:
Rect,
value: float,
style:
GUIStyle = EditorStyles.numberField):
float;
public static float
DelayedFloatField(
Rect position,
float
value,
GUIStyle style = EditorStyles.numberField);
public static function
DelayedFloatField(
position:
Rect,
label: string,
value: float,
style:
GUIStyle = EditorStyles.numberField):
float;
public static float
DelayedFloatField(
Rect position,
string
label,
float
value,
GUIStyle style = EditorStyles.numberField);
public static function
DelayedFloatField(
position:
Rect,
label:
GUIContent,
value: float,
style:
GUIStyle = EditorStyles.numberField):
float;
public static float
DelayedFloatField(
Rect position,
GUIContent label,
float
value,
GUIStyle style = EditorStyles.numberField);
Parameters
position |
Rectangle on the screen to use for the float field. |
label |
Optional label to display in front of the float field. |
value |
The value to edit. |
style |
Optional GUIStyle. |
Returns
float
The value entered by the user. Note that the return value will not change until the user has pressed enter or focus is moved away from the float field.
Description
Make a delayed text field for entering floats.
Similar to EditorGUI.FloatField but will not return the new value until the user has pressed enter or focus is moved away from the float field.
Parameters
position |
Rectangle on the screen to use for the float field. |
property |
The float property to edit. |
label |
Optional label to display in front of the float field. Pass GUIContent.none to hide label. |
Description
Make a delayed text field for entering floats.
Similar to EditorGUI.FloatField but will not return the new value until the user has pressed enter or focus is moved away from the float field.