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StandaloneInputModule.ProcessTouchPress

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protected function ProcessTouchPress(pointerEvent: EventSystems.PointerEventData, pressed: bool, released: bool): void;
protected void ProcessTouchPress(EventSystems.PointerEventData pointerEvent, bool pressed, bool released);

Parameters

pointerEvent Event data relating to the touch event, such as position and ID to be passed to the touch event destination object.
pressed This is true for the first frame of a touch event, and false thereafter. This can therefore be used to determine the instant a touch event occurred.
released This is true only for the last frame of a touch event.

Description

This method is called by Unity whenever a touch event is processed. Override this method with a custom implementation to process touch events yourself.

This method can be overridden in derived classes to change how touch press events are handled.