Experimental: this API is experimental and might be changed or removed in the future.
ScriptPlayableOutput
struct in
UnityEngine.Experimental.Director
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Description
Script output for the Graph. ScriptPlayable can be used to write custom Playable that implement their own PrepareFrame callback.
A branch of a PlayableGraph must be connected to an output to be evaluated.
Static Variables
Null | Used to compare ScriptPlayableOutput. |
Variables
sourcePlayable | The Playable that is bound to the output. |
userData | Used to pass custom data to ScriptPlayable.ProcessFrame. |
Public Functions
IsValid | Returns true if the PlayableOutput is properly constructed by the PlayableGraph and has not been destroyed. |