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Font.material

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public var material: Material;
public Material material;

Description

The material used for the font display.

    // Swap 3D Text font color each second
    // Add this script to a text mesh object
    private var flag : boolean = false;
    private var rate : float = 1;
    private var t : TextMesh;
    function Update() {
        t = transform.GetComponent.<TextMesh>();
        if(Time.time > rate) {
            if(flag){
                t.font.material.color = Color.yellow;
                flag = false;
            } else {
                t.font.material.color = Color.red;
                flag = true;
            }
            rate += 1;
        }
        t.text = "This is a 3D text changing colors!";
    }
using UnityEngine;
using System.Collections;

public class ExampleClass : MonoBehaviour { private bool flag = false; private float rate = 1; private TextMesh t; void Update() { t = transform.GetComponent<TextMesh>(); if (Time.time > rate) { if (flag) { t.font.material.color = Color.yellow; flag = false; } else { t.font.material.color = Color.red; flag = true; } rate += 1; } t.text = "This is a 3D text changing colors!"; } }