Version: 5.6 (switch to 2017.1b)
LanguageEnglish
  • C#
  • JS

Script language

Select your preferred scripting language. All code snippets will be displayed in this language.

GameObject.layer

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Submission failed

For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

Switch to Manual
public var layer: int;
public int layer;

Description

The layer the game object is in. A layer is in the range [0...31].

Layers can be used for selective rendering from cameras or ignoring raycasts.

// Put the game object in the ignore raycast layer
gameObject.layer = 2;
using UnityEngine;
using System.Collections;

public class ExampleClass : MonoBehaviour { void Example() { gameObject.layer = 2; } }