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GameObjectUtility.GetUniqueNameForSibling

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public static function GetUniqueNameForSibling(parent: Transform, name: string): string;
public static string GetUniqueNameForSibling(Transform parent, string name);

Parameters

parent Target parent for a new GameObject. Null means root level.
name Requested name for a new GameObject.

Returns

string Unique name for a new GameObject.

Description

Get unique name for a new GameObject compared to existing siblings. Useful when trying to avoid duplicate naming. When duplicate(s) are found, uses incremental a number after the base name.