Version: 5.6 (switch to 2017.1b)
LanguageEnglish
  • C#
  • JS

Script language

Select your preferred scripting language. All code snippets will be displayed in this language.

Gyroscope.userAcceleration

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Submission failed

For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

public var userAcceleration: Vector3;
public Vector3 userAcceleration;

Description

Returns the acceleration that the user is giving to the device.

The significance of this value is that the effect of gravity (which is also detected by the accelerometer) has been removed to leave just the acceleration from the user's movements.

var forceVec: Vector3;
var rb: Rigidbody;

function Start() { rb = GetComponent.<Rigidbody>(); }

function FixedUpdate() { // Apply forces to an object to match the side-to-side acceleration // the user is giving to the device. rb.AddForce(Input.gyro.userAcceleration.x * forceVec); }
using UnityEngine;
using System.Collections;

public class ExampleClass : MonoBehaviour { public Vector3 forceVec; public Rigidbody rb; void Start() { rb = GetComponent<Rigidbody>(); } void FixedUpdate() { rb.AddForce(Input.gyro.userAcceleration.x * forceVec); } }