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LineRenderer.numCapVertices

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public var numCapVertices: int;
public int numCapVertices;

Description

Set this to a value greater than 0, to get rounded corners on each end of the line.

The value controls how many vertices are added to each end, where a higher value will give a smoother result.

#pragma strict
public var numCapVertices: int = 0;
public var numCornerVertices: int = 0;
private var lr: LineRenderer;
function Start() {
	lr = GetComponent.<LineRenderer>();
	lr.material = new Material(Shader.Find("Sprites/Default"));
	// Set some positions
	var positions: Vector3[] = new Vector3[3];
	positions[0] = new Vector3(-2.0f, -2.0f, 0.0f);
	positions[1] = new Vector3(0.0f, 2.0f, 0.0f);
	positions[2] = new Vector3(2.0f, -2.0f, 0.0f);
	lr.positionCount = positions.Length;
	lr.SetPositions(positions);
}
function Update() {
	lr.numCapVertices = numCapVertices;
	lr.numCornerVertices = numCornerVertices;
}
function OnGUI() {
	GUI.Label(new Rect(25, 20, 200, 30), "Num Cap Vertices");
	numCapVertices = intGUI.HorizontalSlider(new Rect(165, 25, 200, 30), floatnumCapVertices, 0.0f, 20.0f);
	GUI.Label(new Rect(25, 60, 200, 30), "Num Corner Vertices");
	numCornerVertices = intGUI.HorizontalSlider(new Rect(165, 65, 200, 30), floatnumCornerVertices, 0.0f, 20.0f);
}
using UnityEngine;
using System.Collections;

public class ExampleClass : MonoBehaviour { public int numCapVertices = 0; public int numCornerVertices = 0; private LineRenderer lr;

void Start() { lr = GetComponent<LineRenderer>(); lr.material = new Material(Shader.Find("Sprites/Default"));

// Set some positions Vector3[] positions = new Vector3[3]; positions[0] = new Vector3(-2.0f, -2.0f, 0.0f); positions[1] = new Vector3(0.0f, 2.0f, 0.0f); positions[2] = new Vector3(2.0f, -2.0f, 0.0f); lr.positionCount = positions.Length; lr.SetPositions(positions); }

void Update() { lr.numCapVertices = numCapVertices; lr.numCornerVertices = numCornerVertices; }

void OnGUI() { GUI.Label(new Rect(25, 20, 200, 30), "Num Cap Vertices"); numCapVertices = (int)GUI.HorizontalSlider(new Rect(165, 25, 200, 30), (float)numCapVertices, 0.0f, 20.0f);

GUI.Label(new Rect(25, 60, 200, 30), "Num Corner Vertices"); numCornerVertices = (int)GUI.HorizontalSlider(new Rect(165, 65, 200, 30), (float)numCornerVertices, 0.0f, 20.0f); } }