Version: 5.6 (switch to 2017.1b)
LanguageEnglish
  • C#
  • JS

Script language

Select your preferred scripting language. All code snippets will be displayed in this language.

MonoBehaviour.useGUILayout

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Submission failed

For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

public var useGUILayout: bool;
public bool useGUILayout;

Description

Disabling this lets you skip the GUI layout phase.

It can only be used if you do not use GUI.Window and GUILayout inside of this OnGUI call.

#pragma strict
public function Start() {
	//Disabling this lets you skip the GUI layout phase.
	useGUILayout = false;
}
using UnityEngine;
using System.Collections;

public class ExampleClass : MonoBehaviour { public void Start() { //Disabling this lets you skip the GUI layout phase. useGUILayout = false; } }