Stops playing the movie, and rewinds it to the beginning.
// Assigns a movie texture to the current object. It starts playing // automatically and stops when the space bar is pressed.
var movTexture : MovieTexture;
function Start () { GetComponent.<Renderer>().material.mainTexture = movTexture; movTexture.Play(); }
function Update() { if(Input.GetKeyDown(KeyCode.Space)) movTexture.Stop(); }
using UnityEngine; using System.Collections;
public class ExampleClass : MonoBehaviour { public MovieTexture movTexture; void Start() { GetComponent<Renderer>().material.mainTexture = movTexture; movTexture.Play(); } void Update() { if (Input.GetKeyDown(KeyCode.Space)) movTexture.Stop(); } }