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ClientScene.SetLocalObject(uint,GameObject)

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Parameters

netId NetId of object.
obj Networked object.

Description

NetId is a unique number assigned to all objects with NetworkIdentity components in a game.

This number is the same on the server and all connected clients for a particular object, so it can be used to identify objects across the network. The FindLocalObject() function is called on a client to transform a netId received from a server to a local game object.