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ConnectionConfig.PacketSize

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public var PacketSize: ushort;
public ushort PacketSize;

Description

Defines maximum packet size (in bytes) (including payload and all header). Packet can contain multiple messages inside. Default value = 1500.

Note that this default value is suitable for local testing only. Usually you should change this value; a recommended setting for PC or mobile is 1470. For games consoles this value should probably be less than ~1100. Wrong size definition can cause packet dropping.

no example available in JavaScript
ConnectionConfig myConfig = new ConnectionConfig();
myConfig.AddChannel(QosType.Unreliable);
myConfig.AddChannel(QosType.UnreliableFragmented);
myConfig.PacketSize = 1440;