Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.
For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.
Returns true if this object is active on an active server.
This is only true if the object has been spawned. This is different from NetworkServer.active, which is true if the server itself is active rather than this object being active.