Version: 5.6 (switch to 2017.1b)
LanguageEnglish
  • C#
  • JS

Script language

Select your preferred scripting language. All code snippets will be displayed in this language.

NetworkManager.OnClientConnect

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Submission failed

For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

public function OnClientConnect(conn: Networking.NetworkConnection): void;
public void OnClientConnect(Networking.NetworkConnection conn);

Parameters

conn Connection to the server.

Description

Called on the client when connected to a server.

The default implementation of this function sets the client as ready and adds a player.