Version: 5.6 (switch to 2017.1b)
LanguageEnglish
  • C#
  • JS

Script language

Select your preferred scripting language. All code snippets will be displayed in this language.

NetworkMigrationManager.OnPeersUpdated

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Submission failed

For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

protected function OnPeersUpdated(peers: Networking.NetworkSystem.PeerListMessage): void;
protected void OnPeersUpdated(Networking.NetworkSystem.PeerListMessage peers);

Parameters

peers The set of peers in the game.

Description

A virtual function that is called when the set of peers in the game changes.

This happens when a new client connects to the host, a client disconnects from the host, and when players are added and removed from clients.

The list of peers is stored in the member variable peers on the migration manager. This is used when the connection to the host is lost, to choose the new host and to re-add player objects.