Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.
For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.
Destroys this object and corresponding objects on all clients.
In some cases it is useful to remove an object but not delete it on the server. For that, use NetworkServer.UnSpawn() instead of NetworkServer.Destroy().