Version: 5.6 (switch to 2017.1b)
LanguageEnglish
  • C#
  • JS

Script language

Select your preferred scripting language. All code snippets will be displayed in this language.

NetworkTransport.FinishSendMulticast

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Submission failed

For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

public static function FinishSendMulticast(hostId: int, out error: byte): bool;
public static bool FinishSendMulticast(int hostId, out byte error);

Parameters

hostId Host ID associated with this connection (retrieved when calling NetworkTransport.AddHost).
error Error (can be cast to NetworkError for more information).

Description

Finalizes sending of a message to a group of connections. Only one multicast message at a time is allowed per host.