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PlayerController

class in UnityEngine.Networking

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Description

This represents a networked player.

Static Variables

MaxPlayersPerClientThe maximum number of local players that a client connection can have.

Variables

gameObjectThe game object for this player.
IsValidChecks if this PlayerController has an actual player attached to it.
playerControllerIdThe local player ID number of this player.
unetViewThe NetworkIdentity component of the player.

Public Functions

ToStringString representation of the player objects state.