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ParticleSystem.ColorOverLifetimeModule.color

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Description

The gradient controlling the particle colors.

See Also: MinMaxGradient.

#pragma strict
private var ps: ParticleSystem;
public var hSliderValue: float = 1.0f;
function Start() {
	ps = GetComponent.<ParticleSystem>();
	var colorOverLifetime: var = ps.colorOverLifetime;
	colorOverLifetime.enabled = true;
	var gradient: Gradient = new Gradient();
	gradient.SetKeys([new GradientColorKey(Color.green, 0.0f), new GradientColorKey(Color.red, 1.0f)], [new GradientAlphaKey(1.0f, 0.0f), new GradientAlphaKey(1.0f, 1.0f)]);
	colorOverLifetime.color = new ParticleSystem.MinMaxGradient(gradient);
}
function Update() {
	var main: var = ps.main;
	main.startLifetime = hSliderValue;
}
function OnGUI() {
	hSliderValue = GUI.HorizontalSlider(new Rect(25, 45, 100, 30), hSliderValue, 1.0f, 5.0f);
}
using UnityEngine;
using System.Collections;

public class ExampleClass : MonoBehaviour { private ParticleSystem ps; public float hSliderValue = 1.0f;

void Start() { ps = GetComponent<ParticleSystem>();

var colorOverLifetime = ps.colorOverLifetime; colorOverLifetime.enabled = true;

Gradient gradient = new Gradient(); gradient.SetKeys( new GradientColorKey[] { new GradientColorKey(Color.green, 0.0f), new GradientColorKey(Color.red, 1.0f) }, new GradientAlphaKey[] { new GradientAlphaKey(1.0f, 0.0f), new GradientAlphaKey(1.0f, 1.0f) } );

colorOverLifetime.color = new ParticleSystem.MinMaxGradient(gradient); }

void Update() { var main = ps.main; main.startLifetime = hSliderValue; }

void OnGUI() { hSliderValue = GUI.HorizontalSlider(new Rect(25, 45, 100, 30), hSliderValue, 1.0f, 5.0f); } }