The curve defining particle forces in the Z axis.
See Also: MinMaxCurve.
#pragma strict private var ps: ParticleSystem; public var enabled: boolean = true; public var hSliderValue: float = 10.0f; function Start() { ps = GetComponent.<ParticleSystem>(); } function Update() { var forceOverLifetime: var = ps.forceOverLifetime; forceOverLifetime.enabled = enabled; forceOverLifetime.z = hSliderValue; } function OnGUI() { enabled = GUI.Toggle(new Rect(25, 45, 100, 30), enabled, "Enabled"); hSliderValue = GUI.HorizontalSlider(new Rect(25, 85, 100, 30), hSliderValue, -50.0f, 50.0f); }
using UnityEngine; using System.Collections;
public class ExampleClass : MonoBehaviour { private ParticleSystem ps; public bool enabled = true; public float hSliderValue = 10.0f;
void Start() { ps = GetComponent<ParticleSystem>(); }
void Update() { var forceOverLifetime = ps.forceOverLifetime; forceOverLifetime.enabled = enabled; forceOverLifetime.z = hSliderValue; }
void OnGUI() { enabled = GUI.Toggle(new Rect(25, 45, 100, 30), enabled, "Enabled"); hSliderValue = GUI.HorizontalSlider(new Rect(25, 85, 100, 30), hSliderValue, -50.0f, 50.0f); } }