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ParticleSystem.ForceOverLifetimeModule.z

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Description

The curve defining particle forces in the Z axis.

See Also: MinMaxCurve.

#pragma strict
private var ps: ParticleSystem;
public var enabled: boolean = true;
public var hSliderValue: float = 10.0f;
function Start() {
	ps = GetComponent.<ParticleSystem>();
}
function Update() {
	var forceOverLifetime: var = ps.forceOverLifetime;
	forceOverLifetime.enabled = enabled;
	forceOverLifetime.z = hSliderValue;
}
function OnGUI() {
	enabled = GUI.Toggle(new Rect(25, 45, 100, 30), enabled, "Enabled");
	hSliderValue = GUI.HorizontalSlider(new Rect(25, 85, 100, 30), hSliderValue, -50.0f, 50.0f);
}
using UnityEngine;
using System.Collections;

public class ExampleClass : MonoBehaviour { private ParticleSystem ps; public bool enabled = true; public float hSliderValue = 10.0f;

void Start() { ps = GetComponent<ParticleSystem>(); }

void Update() { var forceOverLifetime = ps.forceOverLifetime; forceOverLifetime.enabled = enabled; forceOverLifetime.z = hSliderValue; }

void OnGUI() { enabled = GUI.Toggle(new Rect(25, 45, 100, 30), enabled, "Enabled"); hSliderValue = GUI.HorizontalSlider(new Rect(25, 85, 100, 30), hSliderValue, -50.0f, 50.0f); } }