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ParticleSystem.LimitVelocityOverLifetimeModule.dampen

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public var dampen: float;
public float dampen;

Description

Controls how much the velocity that exceeds the velocity limit should be dampened.

#pragma strict
private var ps: ParticleSystem;
public var enabled: boolean = true;
public var hSliderValueSpeed: float = 0.0f;
public var hSliderValueDampen: float = 0.1f;
function Start() {
	ps = GetComponent.<ParticleSystem>();
}
function Update() {
	var limitVelocityOverLifetime: var = ps.limitVelocityOverLifetime;
	limitVelocityOverLifetime.enabled = enabled;
	limitVelocityOverLifetime.limitMultiplier = hSliderValueSpeed;
	limitVelocityOverLifetime.dampen = hSliderValueDampen;
}
function OnGUI() {
	enabled = GUI.Toggle(new Rect(25, 45, 200, 30), enabled, "Enabled");
	GUI.Label(new Rect(25, 80, 100, 30), "Speed Limit");
	GUI.Label(new Rect(25, 120, 100, 30), "Dampen");
	hSliderValueSpeed = GUI.HorizontalSlider(new Rect(95, 85, 100, 30), hSliderValueSpeed, 0.0f, 2.0f);
	hSliderValueDampen = GUI.HorizontalSlider(new Rect(95, 125, 100, 30), hSliderValueDampen, 0.0f, 1.0f);
}
using UnityEngine;
using System.Collections;

public class ExampleClass : MonoBehaviour { private ParticleSystem ps; public bool enabled = true; public float hSliderValueSpeed = 0.0f; public float hSliderValueDampen = 0.1f;

void Start() { ps = GetComponent<ParticleSystem>(); }

void Update() { var limitVelocityOverLifetime = ps.limitVelocityOverLifetime; limitVelocityOverLifetime.enabled = enabled; limitVelocityOverLifetime.limitMultiplier = hSliderValueSpeed; limitVelocityOverLifetime.dampen = hSliderValueDampen; }

void OnGUI() { enabled = GUI.Toggle(new Rect(25, 45, 200, 30), enabled, "Enabled");

GUI.Label(new Rect(25, 80, 100, 30), "Speed Limit"); GUI.Label(new Rect(25, 120, 100, 30), "Dampen");

hSliderValueSpeed = GUI.HorizontalSlider(new Rect(95, 85, 100, 30), hSliderValueSpeed, 0.0f, 2.0f); hSliderValueDampen = GUI.HorizontalSlider(new Rect(95, 125, 100, 30), hSliderValueDampen, 0.0f, 1.0f); } }