Start rotation multiplier along the X axis.
This method is more efficient than accessing the whole curve, if you only want to change the overall size multiplier.
#pragma strict private var ps: ParticleSystem; public var hSliderValue: float = 1.0F; function Start() { ps = GetComponent.<ParticleSystem>(); var main: var = ps.main; main.startSize3D = true; } function Update() { var main: var = ps.main; main.startSizeXMultiplier = hSliderValue; } function OnGUI() { hSliderValue = GUI.HorizontalSlider(new Rect(25, 45, 100, 30), hSliderValue, 0.0F, 10.0F); }
using UnityEngine; using System.Collections;
public class ExampleClass : MonoBehaviour { private ParticleSystem ps; public float hSliderValue = 1.0F;
void Start() { ps = GetComponent<ParticleSystem>();
var main = ps.main; main.startSize3D = true; }
void Update() { var main = ps.main; main.startSizeXMultiplier = hSliderValue; }
void OnGUI() { hSliderValue = GUI.HorizontalSlider(new Rect(25, 45, 100, 30), hSliderValue, 0.0F, 10.0F); } }