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ParticleSystem.TextureSheetAnimationModule.frameOverTime

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public var frameOverTime: ParticleSystem.MinMaxCurve;
public ParticleSystem.MinMaxCurve frameOverTime;

Description

Curve to control which frame of the texture sheet animation to play.

See Also: MinMaxCurve.

#pragma strict
private var ps: ParticleSystem;
function Start() {
	ps = GetComponent.<ParticleSystem>();
	var main: var = ps.main;
	main.startLifetimeMultiplier = 2.0f;
	var tex: var = ps.textureSheetAnimation;
	tex.enabled = true;
	tex.numTilesX = 4;
	tex.numTilesY = 2;
	// A simple ping-pong curve.
	var curve: AnimationCurve = new AnimationCurve();
	curve.AddKey(0.0f, 0.0f);
	curve.AddKey(0.5f, 1.0f);
	curve.AddKey(1.0f, 0.0f);
	// Apply the curve.
	tex.frameOverTime = new ParticleSystem.MinMaxCurve(1.0f, curve);
}
using UnityEngine;

public class ExampleClass : MonoBehaviour { private ParticleSystem ps;

void Start() { ps = GetComponent<ParticleSystem>();

var main = ps.main; main.startLifetimeMultiplier = 2.0f;

var tex = ps.textureSheetAnimation; tex.enabled = true; tex.numTilesX = 4; tex.numTilesY = 2;

// A simple ping-pong curve. AnimationCurve curve = new AnimationCurve(); curve.AddKey(0.0f, 0.0f); curve.AddKey(0.5f, 1.0f); curve.AddKey(1.0f, 0.0f);

// Apply the curve. tex.frameOverTime = new ParticleSystem.MinMaxCurve(1.0f, curve); } }