Defines the tiling of the texture in the X axis.
#pragma strict private var ps: ParticleSystem; public var animType: ParticleSystemAnimationType; function Start() { ps = GetComponent.<ParticleSystem>(); var main: var = ps.main; main.startLifetimeMultiplier = 2.0f; var tex: var = ps.textureSheetAnimation; tex.enabled = true; tex.numTilesX = 4; tex.numTilesY = 2; } function Update() { var tex: var = ps.textureSheetAnimation; tex.animation = animType; } function OnGUI() { animType = ParticleSystemAnimationTypeGUI.SelectionGrid(new Rect(25, 25, 300, 30), intanimType, [new GUIContent("WholeSheet"), new GUIContent("SingleRow")], 2); }
using UnityEngine;
public class ExampleClass : MonoBehaviour { private ParticleSystem ps; public ParticleSystemAnimationType animType;
void Start() { ps = GetComponent<ParticleSystem>();
var main = ps.main; main.startLifetimeMultiplier = 2.0f;
var tex = ps.textureSheetAnimation; tex.enabled = true; tex.numTilesX = 4; tex.numTilesY = 2; }
void Update() { var tex = ps.textureSheetAnimation; tex.animation = animType; }
void OnGUI() { animType = (ParticleSystemAnimationType)GUI.SelectionGrid(new Rect(25, 25, 300, 30), (int)animType, new GUIContent[] { new GUIContent("WholeSheet"), new GUIContent("SingleRow") }, 2); } }