Set whether the particle size will act as a multiplier on top of the trail width.
Useful for making larger particles have wider trails.
#pragma strict private var ps: ParticleSystem; public var sizeAffectsWidth: boolean = true; function Start() { ps = GetComponent.<ParticleSystem>(); var main: var = ps.main; main.startColor = new ParticleSystem.MinMaxGradient(Color.red, Color.yellow); main.startSize = new ParticleSystem.MinMaxCurve(0.01f, 1.0f); main.startLifetime = 1.5f; var trails: var = ps.trails; trails.enabled = true; var psr: var = GetComponent.<ParticleSystemRenderer>(); psr.trailMaterial = new Material(Shader.Find("Sprites/Default")); } function Update() { var trails: var = ps.trails; trails.sizeAffectsWidth = sizeAffectsWidth; } function OnGUI() { sizeAffectsWidth = GUI.Toggle(new Rect(25, 25, 200, 30), sizeAffectsWidth, "Size affects width"); }
using UnityEngine; using System.Collections;
public class ExampleClass : MonoBehaviour { private ParticleSystem ps; public bool sizeAffectsWidth = true;
void Start() { ps = GetComponent<ParticleSystem>();
var main = ps.main; main.startColor = new ParticleSystem.MinMaxGradient(Color.red, Color.yellow); main.startSize = new ParticleSystem.MinMaxCurve(0.01f, 1.0f); main.startLifetime = 1.5f;
var trails = ps.trails; trails.enabled = true;
var psr = GetComponent<ParticleSystemRenderer>(); psr.trailMaterial = new Material(Shader.Find("Sprites/Default")); }
void Update() { var trails = ps.trails; trails.sizeAffectsWidth = sizeAffectsWidth; }
void OnGUI() { sizeAffectsWidth = GUI.Toggle(new Rect(25, 25, 200, 30), sizeAffectsWidth, "Size affects width"); } }