Version: 5.6 (switch to 2017.1b)
LanguageEnglish
  • C#
  • JS

Script language

Select your preferred scripting language. All code snippets will be displayed in this language.

Plane Constructor

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Submission failed

For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

public Plane(inNormal: Vector3, inPoint: Vector3)
public Plane(Vector3 inNormal, Vector3 inPoint);

Description

Creates a plane.

Resulting plane has normal inNormal and goes through a point inPoint.

inNormal must be a normalized vector.


public Plane(inNormal: Vector3, d: float)
public Plane(Vector3 inNormal, float d);

Description

Creates a plane.

Resulting plane has normal inNormal and distance d.

inNormal must be a normalized vector.


public Plane(a: Vector3, b: Vector3, c: Vector3)
public Plane(Vector3 a, Vector3 b, Vector3 c);

Description

Creates a plane.

The resulting plane goes through the given three points. The points go around clockwise as you look down on the top surface of the plane.