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RaycastHit.collider

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public var collider: Collider;
public Collider collider;

Description

The Collider that was hit.

This property is null if the ray hit nothing and not-null if it hit a Collider.

 function Update() {
    if (Input.GetMouseButtonDown(0)) {
        var hit: RaycastHit;
        var ray = Camera.main.ScreenPointToRay(Input.mousePosition);

if (Physics.Raycast(ray, hit)) { if (hit.collider != null) hit.collider.enabled = false; } } }
using UnityEngine;
using System.Collections;

public class ExampleClass : MonoBehaviour { void Update() { if (Input.GetMouseButtonDown(0)) { RaycastHit hit; Ray ray = Camera.main.ScreenPointToRay(Input.mousePosition); if (Physics.Raycast(ray, out hit)) if (hit.collider != null) hit.collider.enabled = false; } } }