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RenderTargetSetup Constructor

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public RenderTargetSetup(color: RenderBuffer, depth: RenderBuffer)
public RenderTargetSetup(RenderBuffer color, RenderBuffer depth);
public RenderTargetSetup(color: RenderBuffer, depth: RenderBuffer, mipLevel: int)
public RenderTargetSetup(RenderBuffer color, RenderBuffer depth, int mipLevel);
public RenderTargetSetup(color: RenderBuffer, depth: RenderBuffer, mipLevel: int, face: CubemapFace)
public RenderTargetSetup(RenderBuffer color, RenderBuffer depth, int mipLevel, CubemapFace face);
public RenderTargetSetup(color: RenderBuffer[], depth: RenderBuffer)
public RenderTargetSetup(RenderBuffer[] color, RenderBuffer depth);
public RenderTargetSetup(color: RenderBuffer[], depth: RenderBuffer, mipLevel: int)
public RenderTargetSetup(RenderBuffer[] color, RenderBuffer depth, int mipLevel);
public RenderTargetSetup(color: RenderBuffer[], depth: RenderBuffer, mip: int, face: CubemapFace)
public RenderTargetSetup(RenderBuffer[] color, RenderBuffer depth, int mip, CubemapFace face);

Parameters

color Color Buffer(s) to set.
depth Depth Buffer to set.
mipLevel Mip Level to render to.
face Cubemap face to render to.

Description

Constructs RenderTargetSetup.