Version: 5.6 (switch to 2017.1b)
LanguageEnglish
  • C#
  • JS

Script language

Select your preferred scripting language. All code snippets will be displayed in this language.

BuiltinRenderTextureType.GBuffer4

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Submission failed

For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

Description

Deferred shading G-buffer #4 (typically occlusion mask for static lights if any).

Built-in deferred shaders put baked direct light occlusion into RGBA channels of this texture on platform that support at least 8 render targets.

See Also: CommandBuffer.