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public function SetGlobalBuffer(name:
string,
value: ComputeBuffer):
void;
public void SetGlobalBuffer(string name,
ComputeBuffervalue);
public function SetGlobalBuffer(nameID:
int,
value: ComputeBuffer):
void;
public void SetGlobalBuffer(int nameID,
ComputeBuffervalue);
Description
Add a "set global shader buffer property" command.
When the command buffer will be executed, a global shader buffer property will be set at this point. The effect is as if Shader.SetGlobalBuffer was called.