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CommandBuffer.SetGlobalFloatArray

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public function SetGlobalFloatArray(propertyName: string, values: float[]): void;
public void SetGlobalFloatArray(string propertyName, float[] values);
public function SetGlobalFloatArray(nameID: int, values: float[]): void;
public void SetGlobalFloatArray(int nameID, float[] values);
public function SetGlobalFloatArray(propertyName: string, values: List<float>): void;
public void SetGlobalFloatArray(string propertyName, List<float> values);
public function SetGlobalFloatArray(nameID: int, values: List<float>): void;
public void SetGlobalFloatArray(int nameID, List<float> values);

Description

Add a "set global shader float array property" command.

When the command buffer will be executed, a global shader float array property will be set at this point. The effect is as if Shader.SetGlobalFloatArray was called.