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public function SetGlobalMatrix(name:
string,
value: Matrix4x4):
void;
public void SetGlobalMatrix(string name,
Matrix4x4value);
public function SetGlobalMatrix(nameID:
int,
value: Matrix4x4):
void;
public void SetGlobalMatrix(int nameID,
Matrix4x4value);
Description
Add a "set global shader matrix property" command.
When the command buffer will be executed, a global shader matrix property will be set at this point. The effect is as if Shader.SetGlobalMatrix was called.