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public function SetGlobalVector(name:
string,
value: Vector4):
void;
public void SetGlobalVector(string name,
Vector4value);
public function SetGlobalVector(nameID:
int,
value: Vector4):
void;
public void SetGlobalVector(int nameID,
Vector4value);
Description
Add a "set global shader vector property" command.
When the command buffer will be executed, a global shader vector property will be set at this point. The effect is as if Shader.SetGlobalVector was called.